Neuquén Province
IGUANe: a 3D generalizable CycleGAN for multicenter harmonization of brain MR images
Roca, Vincent, Kuchcinski, Grégory, Pruvo, Jean-Pierre, Manouvriez, Dorian, Lopes, Renaud
In MRI studies, the aggregation of imaging data from multiple acquisition sites enhances sample size but may introduce site-related variabilities that hinder consistency in subsequent analyses. Deep learning methods for image translation have emerged as a solution for harmonizing MR images across sites. In this study, we introduce IGUANe (Image Generation with Unified Adversarial Networks), an original 3D model that leverages the strengths of domain translation and straightforward application of style transfer methods for multicenter brain MR image harmonization. IGUANe extends CycleGAN architecture by integrating an arbitrary number of domains for training through a many-to-one strategy. During inference, the model can be applied to any image, even from an unknown acquisition site, making it a universal generator for harmonization. Trained on a dataset comprising T1-weighted images from 11 different scanners, IGUANe was evaluated on data from unseen sites. The assessments included the transformation of MR images with traveling subjects, the preservation of pairwise distances between MR images within domains, the evolution of volumetric patterns related to age and Alzheimer$^\prime$s disease (AD), and the performance in age regression and patient classification tasks. Comparisons with other harmonization and normalization methods suggest that IGUANe better preserves individual information in MR images and is more suitable for maintaining and reinforcing variabilities related to age and AD. Future studies may further assess IGUANe in other multicenter contexts, either using the same model or retraining it for applications to different image modalities.
- North America > United States > California (0.28)
- Europe > France > Hauts-de-France > Nord > Lille (0.04)
- South America > Argentina > Patagonia > Neuquén Province (0.04)
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GLAD: Content-aware Dynamic Graphs For Log Anomaly Detection
Li, Yufei, Liu, Yanchi, Wang, Haoyu, Chen, Zhengzhang, Cheng, Wei, Chen, Yuncong, Yu, Wenchao, Chen, Haifeng, Liu, Cong
Logs play a crucial role in system monitoring and debugging by recording valuable system information, including events and states. Although various methods have been proposed to detect anomalies in log sequences, they often overlook the significance of considering relations among system components, such as services and users, which can be identified from log contents. Understanding these relations is vital for detecting anomalies and their underlying causes. To address this issue, we introduce GLAD, a Graph-based Log Anomaly Detection framework designed to detect relational anomalies in system logs. GLAD incorporates log semantics, relational patterns, and sequential patterns into a unified framework for anomaly detection. Specifically, GLAD first introduces a field extraction module that utilizes prompt-based few-shot learning to identify essential fields from log contents. Then GLAD constructs dynamic log graphs for sliding windows by interconnecting extracted fields and log events parsed from the log parser. These graphs represent events and fields as nodes and their relations as edges. Subsequently, GLAD utilizes a temporal-attentive graph edge anomaly detection model for identifying anomalous relations in these dynamic log graphs. This model employs a Graph Neural Network (GNN)-based encoder enhanced with transformers to capture content, structural and temporal features. We evaluate our proposed method on three datasets, and the results demonstrate the effectiveness of GLAD in detecting anomalies indicated by varying relational patterns.
- North America > United States > North Dakota > Bowman County (0.04)
- South America > Argentina > Patagonia > Neuquén Province (0.04)
- North America > United States > California > Riverside County > Riverside (0.04)
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MESOB: Balancing Equilibria & Social Optimality
Guo, Xin, Li, Lihong, Nabi, Sareh, Salhab, Rabih, Zhang, Junzi
Motivated by bid recommendation in online ad auctions, this paper considers a general class of multi-level and multi-agent games, with two major characteristics: one is a large number of anonymous agents, and the other is the intricate interplay between competition and cooperation. To model such complex systems, we propose a novel and tractable bi-objective optimization formulation with mean-field approximation, called MESOB (Mean-field Equilibria & Social Optimality Balancing), as well as an associated occupation measure optimization (OMO) method called MESOB-OMO to solve it. MESOB-OMO enables obtaining approximately Pareto efficient solutions in terms of the dual objectives of competition and cooperation in MESOB, and in particular allows for Nash equilibrium selection and social equalization in an asymptotic manner. We apply MESOB-OMO to bid recommendation in a simulated pay-per-click ad auction. Experiments demonstrate its efficacy in balancing the interests of different parties and in handling the competitive nature of bidders, as well as its advantages over baselines that only consider either the competitive or the cooperative aspects.
- South America > Argentina > Patagonia > Neuquén Province (0.04)
- North America > United States > Texas > Parker County (0.04)
- North America > United States > California > San Diego County > San Diego (0.04)
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Multi-Agent Inverse Reinforcement Learning: Suboptimal Demonstrations and Alternative Solution Concepts
Multi-agent inverse reinforcement learning (MIRL) can be used to learn reward functions from agents in social environments. To model realistic social dynamics, MIRL methods must account for suboptimal human reasoning and behavior. Traditional formalisms of game theory provide computationally tractable behavioral models, but assume agents have unrealistic cognitive capabilities. This research identifies and compares mechanisms in MIRL methods which a) handle noise, biases and heuristics in agent decision making and b) model realistic equilibrium solution concepts. MIRL research is systematically reviewed to identify solutions for these challenges. The methods and results of these studies are analyzed and compared based on factors including performance accuracy, efficiency, and descriptive quality. We found that the primary methods for handling noise, biases and heuristics in MIRL were extensions of Maximum Entropy (MaxEnt) IRL to multi-agent settings. We also found that many successful solution concepts are generalizations of the traditional Nash Equilibrium (NE). These solutions include the correlated equilibrium, logistic stochastic best response equilibrium and entropy regularized mean field NE. Methods which use recursive reasoning or updating also perform well, including the feedback NE and archive multi-agent adversarial IRL. Success in modeling specific biases and heuristics in single-agent IRL and promising results using a Theory of Mind approach in MIRL imply that modeling specific biases and heuristics may be useful. Flexibility and unbiased inference in the identified alternative solution concepts suggest that a solution concept which has both recursive and generalized characteristics may perform well at modeling realistic social interactions.
- South America > Argentina > Patagonia > Neuquén Province (0.24)
- Europe > Netherlands (0.24)
- North America > United States > Texas > Parker County (0.04)
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Kaleidoscope: An Efficient, Learnable Representation For All Structured Linear Maps
Dao, Tri, Sohoni, Nimit S., Gu, Albert, Eichhorn, Matthew, Blonder, Amit, Leszczynski, Megan, Rudra, Atri, Ré, Christopher
Modern neural network architectures use structured linear transformations, such as low-rank matrices, sparse matrices, permutations, and the Fourier transform, to improve inference speed and reduce memory usage compared to general linear maps. However, choosing which of the myriad structured transformations to use (and its associated parameterization) is a laborious task that requires trading off speed, space, and accuracy. We consider a different approach: we introduce a family of matrices called kaleidoscope matrices (K-matrices) that provably capture any structured matrix with near-optimal space (parameter) and time (arithmetic operation) complexity. We empirically validate that K-matrices can be automatically learned within end-to-end pipelines to replace hand-crafted procedures, in order to improve model quality. For example, replacing channel shuffles in ShuffleNet improves classification accuracy on ImageNet by up to 5%. K-matrices can also simplify hand-engineered pipelines -- we replace filter bank feature computation in speech data preprocessing with a learnable kaleidoscope layer, resulting in only 0.4% loss in accuracy on the TIMIT speech recognition task. In addition, K-matrices can capture latent structure in models: for a challenging permuted image classification task, a K-matrix based representation of permutations is able to learn the right latent structure and improves accuracy of a downstream convolutional model by over 9%. We provide a practically efficient implementation of our approach, and use K-matrices in a Transformer network to attain 36% faster end-to-end inference speed on a language translation task.
- Asia > Middle East > Jordan (0.14)
- North America > United States > California > Santa Clara County > Palo Alto (0.04)
- South America > Argentina > Patagonia > Neuquén Province (0.04)
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- Information Technology > Artificial Intelligence > Representation & Reasoning (1.00)
- Information Technology > Artificial Intelligence > Natural Language (1.00)
- Information Technology > Artificial Intelligence > Machine Learning > Neural Networks > Deep Learning (1.00)
- Information Technology > Data Science > Data Quality > Data Transformation (0.88)
An Overview of Multi-Agent Reinforcement Learning from Game Theoretical Perspective
Following the remarkable success of the AlphaGO series, 2019 was a booming year that witnessed significant advances in multi-agent reinforcement learning (MARL) techniques. MARL corresponds to the learning problem in a multi-agent system in which multiple agents learn simultaneously. MARL is an interdisciplinary domain with a long history that includes game theory, machine learning, stochastic control, psychology, and optimisation. Although MARL has achieved considerable empirical success in solving real-world games, there is a lack of a self-contained overview in the literature that elaborates the game theoretical foundations of modern MARL methods and summarises the recent advances. In fact, the majority of existing surveys are outdated and do not fully cover the recent developments since 2010. In this work, we provide a monograph on MARL that covers both the fundamentals and the latest developments in the research frontier. The goal of our monograph is to provide a self-contained assessment of the current state-of-the-art MARL techniques from a game theoretical perspective. We expect this work to serve as a stepping stone for both new researchers who are about to enter this fast-growing domain and existing domain experts who want to obtain a panoramic view and identify new directions based on recent advances.
- North America > United States > Texas (0.04)
- Asia > Middle East > Jordan (0.04)
- Europe > United Kingdom > England > Cambridgeshire > Cambridge (0.04)
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- Information Technology > Artificial Intelligence > Representation & Reasoning > Agents > Agent Societies (1.00)
- Information Technology > Artificial Intelligence > Machine Learning > Reinforcement Learning (1.00)
- Information Technology > Artificial Intelligence > Machine Learning > Neural Networks > Deep Learning (1.00)
- Information Technology > Artificial Intelligence > Machine Learning > Learning Graphical Models > Undirected Networks > Markov Models (0.68)