Neuquén Province
Unsupervised learning of multiscale switching dynamical system models from multimodal neural data
Kim, DongKyu, Hsieh, Han-Lin, Shanechi, Maryam M.
Neural population activity often exhibits regime-dependent non-stationarity in the form of switching dynamics. Learning accurate switching dynamical system models can reveal how behavior is encoded in neural activity. Existing switching approaches have primarily focused on learning models from a single neural modality, either continuous Gaussian signals or discrete Poisson signals. However, multiple neural modalities are often recorded simultaneously to measure different spatiotemporal scales of brain activity, and all these modalities can encode behavior. Moreover, regime labels are typically unavailable in training data, posing a significant challenge for learning models of regime-dependent switching dynamics. To address these challenges, we develop a novel unsupervised learning algorithm that learns the parameters of switching multiscale dynamical system models using only multiscale neural observations. We demonstrate our method using both simulations and two distinct experimental datasets with multimodal spike-LFP observations during different motor tasks. We find that our switching multiscale dynamical system models more accurately decode behavior than switching single-scale dynamical models, showing the success of multiscale neural fusion. Further, our models outperform stationary multiscale models, illustrating the importance of tracking regime-dependent non-stationarity in multimodal neural data. The developed unsupervised learning framework enables more accurate modeling of complex multiscale neural dynamics by leveraging information in multimodal recordings while incorporating regime switches. This approach holds promise for improving the performance and robustness of brain-computer interfaces over time and for advancing our understanding of the neural basis of behavior.
- North America > United States > California > Los Angeles County > Los Angeles (0.28)
- North America > United States > California > San Francisco County > San Francisco (0.14)
- South America > Argentina > Patagonia > Neuquén Province (0.04)
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Medical Spoken Named Entity Recognition
Spoken Named Entity Recognition (NER) aims to extracting named entities from speech and categorizing them into types like person, location, organization, etc. In this work, we present VietMed-NER - the first spoken NER dataset in the medical domain. To our best knowledge, our real-world dataset is the largest spoken NER dataset in the world in terms of the number of entity types, featuring 18 distinct types. Secondly, we present baseline results using various state-of-the-art pre-trained models: encoder-only and sequence-to-sequence. We found that pre-trained multilingual models XLM-R outperformed all monolingual models on both reference text and ASR output. Also in general, encoders perform better than sequence-to-sequence models for the NER task. By simply translating, the transcript is applicable not just to Vietnamese but to other languages as well. All code, data and models are made publicly available here: https://github.com/leduckhai/MultiMed
- North America > Canada > Ontario > Toronto (0.14)
- Europe > Germany > North Rhine-Westphalia > Cologne Region > Aachen (0.04)
- Asia > Vietnam > Vĩnh Long Province > Vĩnh Long (0.04)
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- Health & Medicine > Surgery (1.00)
- Health & Medicine > Therapeutic Area > Neurology (0.92)
- Health & Medicine > Pharmaceuticals & Biotechnology (0.67)
DeepSeek-Prover: Advancing Theorem Proving in LLMs through Large-Scale Synthetic Data
Xin, Huajian, Guo, Daya, Shao, Zhihong, Ren, Zhizhou, Zhu, Qihao, Liu, Bo, Ruan, Chong, Li, Wenda, Liang, Xiaodan
Proof assistants like Lean have revolutionized mathematical proof verification, ensuring high accuracy and reliability. Although large language models (LLMs) show promise in mathematical reasoning, their advancement in formal theorem proving is hindered by a lack of training data. To address this issue, we introduce an approach to generate extensive Lean 4 proof data derived from high-school and undergraduate-level mathematical competition problems. This approach involves translating natural language problems into formal statements, filtering out low-quality statements, and generating proofs to create synthetic data. After fine-tuning the DeepSeekMath 7B model on this synthetic dataset, which comprises 8 million formal statements with proofs, our model achieved whole-proof generation accuracies of 46.3% with 64 samples and 52% cumulatively on the Lean 4 miniF2F test, surpassing the baseline GPT-4 at 23.0% with 64 samples and a tree search reinforcement learning method at 41.0%. Additionally, our model successfully proved 5 out of 148 problems in the Lean 4 Formalized International Mathematical Olympiad (FIMO) benchmark, while GPT-4 failed to prove any. These results demonstrate the potential of leveraging large-scale synthetic data to enhance theorem-proving capabilities in LLMs. Both the synthetic dataset and the model will be made available to facilitate further research in this promising field.
- South America > Argentina > Patagonia > Neuquén Province (0.04)
- Europe > Netherlands (0.04)
- Europe > Germany > Berlin (0.04)
MF-OML: Online Mean-Field Reinforcement Learning with Occupation Measures for Large Population Games
Reinforcement learning for multi-agent games has attracted lots of attention recently. However, given the challenge of solving Nash equilibria for large population games, existing works with guaranteed polynomial complexities either focus on variants of zero-sum and potential games, or aim at solving (coarse) correlated equilibria, or require access to simulators, or rely on certain assumptions that are hard to verify. This work proposes MF-OML (Mean-Field Occupation-Measure Learning), an online mean-field reinforcement learning algorithm for computing approximate Nash equilibria of large population sequential symmetric games. MF-OML is the first fully polynomial multi-agent reinforcement learning algorithm for provably solving Nash equilibria (up to mean-field approximation gaps that vanish as the number of players $N$ goes to infinity) beyond variants of zero-sum and potential games. When evaluated by the cumulative deviation from Nash equilibria, the algorithm is shown to achieve a high probability regret bound of $\tilde{O}(M^{3/4}+N^{-1/2}M)$ for games with the strong Lasry-Lions monotonicity condition, and a regret bound of $\tilde{O}(M^{11/12}+N^{- 1/6}M)$ for games with only the Lasry-Lions monotonicity condition, where $M$ is the total number of episodes and $N$ is the number of agents of the game. As a byproduct, we also obtain the first tractable globally convergent computational algorithm for computing approximate Nash equilibria of monotone mean-field games.
- Europe > United Kingdom > England > Oxfordshire > Oxford (0.14)
- South America > Argentina > Patagonia > Neuquén Province (0.04)
- Europe > Netherlands (0.04)
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IGUANe: a 3D generalizable CycleGAN for multicenter harmonization of brain MR images
Roca, Vincent, Kuchcinski, Grégory, Pruvo, Jean-Pierre, Manouvriez, Dorian, Lopes, Renaud
In MRI studies, the aggregation of imaging data from multiple acquisition sites enhances sample size but may introduce site-related variabilities that hinder consistency in subsequent analyses. Deep learning methods for image translation have emerged as a solution for harmonizing MR images across sites. In this study, we introduce IGUANe (Image Generation with Unified Adversarial Networks), an original 3D model that leverages the strengths of domain translation and straightforward application of style transfer methods for multicenter brain MR image harmonization. IGUANe extends CycleGAN architecture by integrating an arbitrary number of domains for training through a many-to-one strategy. During inference, the model can be applied to any image, even from an unknown acquisition site, making it a universal generator for harmonization. Trained on a dataset comprising T1-weighted images from 11 different scanners, IGUANe was evaluated on data from unseen sites. The assessments included the transformation of MR images with traveling subjects, the preservation of pairwise distances between MR images within domains, the evolution of volumetric patterns related to age and Alzheimer$^\prime$s disease (AD), and the performance in age regression and patient classification tasks. Comparisons with other harmonization and normalization methods suggest that IGUANe better preserves individual information in MR images and is more suitable for maintaining and reinforcing variabilities related to age and AD. Future studies may further assess IGUANe in other multicenter contexts, either using the same model or retraining it for applications to different image modalities.
- North America > United States > California (0.28)
- Europe > France > Hauts-de-France > Nord > Lille (0.04)
- South America > Argentina > Patagonia > Neuquén Province (0.04)
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GLAD: Content-aware Dynamic Graphs For Log Anomaly Detection
Li, Yufei, Liu, Yanchi, Wang, Haoyu, Chen, Zhengzhang, Cheng, Wei, Chen, Yuncong, Yu, Wenchao, Chen, Haifeng, Liu, Cong
Logs play a crucial role in system monitoring and debugging by recording valuable system information, including events and states. Although various methods have been proposed to detect anomalies in log sequences, they often overlook the significance of considering relations among system components, such as services and users, which can be identified from log contents. Understanding these relations is vital for detecting anomalies and their underlying causes. To address this issue, we introduce GLAD, a Graph-based Log Anomaly Detection framework designed to detect relational anomalies in system logs. GLAD incorporates log semantics, relational patterns, and sequential patterns into a unified framework for anomaly detection. Specifically, GLAD first introduces a field extraction module that utilizes prompt-based few-shot learning to identify essential fields from log contents. Then GLAD constructs dynamic log graphs for sliding windows by interconnecting extracted fields and log events parsed from the log parser. These graphs represent events and fields as nodes and their relations as edges. Subsequently, GLAD utilizes a temporal-attentive graph edge anomaly detection model for identifying anomalous relations in these dynamic log graphs. This model employs a Graph Neural Network (GNN)-based encoder enhanced with transformers to capture content, structural and temporal features. We evaluate our proposed method on three datasets, and the results demonstrate the effectiveness of GLAD in detecting anomalies indicated by varying relational patterns.
- North America > United States > North Dakota > Bowman County (0.04)
- South America > Argentina > Patagonia > Neuquén Province (0.04)
- North America > United States > California > Riverside County > Riverside (0.04)
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MESOB: Balancing Equilibria & Social Optimality
Guo, Xin, Li, Lihong, Nabi, Sareh, Salhab, Rabih, Zhang, Junzi
Motivated by bid recommendation in online ad auctions, this paper considers a general class of multi-level and multi-agent games, with two major characteristics: one is a large number of anonymous agents, and the other is the intricate interplay between competition and cooperation. To model such complex systems, we propose a novel and tractable bi-objective optimization formulation with mean-field approximation, called MESOB (Mean-field Equilibria & Social Optimality Balancing), as well as an associated occupation measure optimization (OMO) method called MESOB-OMO to solve it. MESOB-OMO enables obtaining approximately Pareto efficient solutions in terms of the dual objectives of competition and cooperation in MESOB, and in particular allows for Nash equilibrium selection and social equalization in an asymptotic manner. We apply MESOB-OMO to bid recommendation in a simulated pay-per-click ad auction. Experiments demonstrate its efficacy in balancing the interests of different parties and in handling the competitive nature of bidders, as well as its advantages over baselines that only consider either the competitive or the cooperative aspects.
- South America > Argentina > Patagonia > Neuquén Province (0.04)
- North America > United States > Texas > Parker County (0.04)
- North America > United States > California > San Diego County > San Diego (0.04)
- (2 more...)
Multi-Agent Inverse Reinforcement Learning: Suboptimal Demonstrations and Alternative Solution Concepts
Multi-agent inverse reinforcement learning (MIRL) can be used to learn reward functions from agents in social environments. To model realistic social dynamics, MIRL methods must account for suboptimal human reasoning and behavior. Traditional formalisms of game theory provide computationally tractable behavioral models, but assume agents have unrealistic cognitive capabilities. This research identifies and compares mechanisms in MIRL methods which a) handle noise, biases and heuristics in agent decision making and b) model realistic equilibrium solution concepts. MIRL research is systematically reviewed to identify solutions for these challenges. The methods and results of these studies are analyzed and compared based on factors including performance accuracy, efficiency, and descriptive quality. We found that the primary methods for handling noise, biases and heuristics in MIRL were extensions of Maximum Entropy (MaxEnt) IRL to multi-agent settings. We also found that many successful solution concepts are generalizations of the traditional Nash Equilibrium (NE). These solutions include the correlated equilibrium, logistic stochastic best response equilibrium and entropy regularized mean field NE. Methods which use recursive reasoning or updating also perform well, including the feedback NE and archive multi-agent adversarial IRL. Success in modeling specific biases and heuristics in single-agent IRL and promising results using a Theory of Mind approach in MIRL imply that modeling specific biases and heuristics may be useful. Flexibility and unbiased inference in the identified alternative solution concepts suggest that a solution concept which has both recursive and generalized characteristics may perform well at modeling realistic social interactions.
- South America > Argentina > Patagonia > Neuquén Province (0.24)
- Europe > Netherlands (0.24)
- North America > United States > Texas > Parker County (0.04)
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- Leisure & Entertainment > Games (1.00)
- Transportation (0.93)
Kaleidoscope: An Efficient, Learnable Representation For All Structured Linear Maps
Dao, Tri, Sohoni, Nimit S., Gu, Albert, Eichhorn, Matthew, Blonder, Amit, Leszczynski, Megan, Rudra, Atri, Ré, Christopher
Modern neural network architectures use structured linear transformations, such as low-rank matrices, sparse matrices, permutations, and the Fourier transform, to improve inference speed and reduce memory usage compared to general linear maps. However, choosing which of the myriad structured transformations to use (and its associated parameterization) is a laborious task that requires trading off speed, space, and accuracy. We consider a different approach: we introduce a family of matrices called kaleidoscope matrices (K-matrices) that provably capture any structured matrix with near-optimal space (parameter) and time (arithmetic operation) complexity. We empirically validate that K-matrices can be automatically learned within end-to-end pipelines to replace hand-crafted procedures, in order to improve model quality. For example, replacing channel shuffles in ShuffleNet improves classification accuracy on ImageNet by up to 5%. K-matrices can also simplify hand-engineered pipelines -- we replace filter bank feature computation in speech data preprocessing with a learnable kaleidoscope layer, resulting in only 0.4% loss in accuracy on the TIMIT speech recognition task. In addition, K-matrices can capture latent structure in models: for a challenging permuted image classification task, a K-matrix based representation of permutations is able to learn the right latent structure and improves accuracy of a downstream convolutional model by over 9%. We provide a practically efficient implementation of our approach, and use K-matrices in a Transformer network to attain 36% faster end-to-end inference speed on a language translation task.
- Asia > Middle East > Jordan (0.14)
- North America > United States > California > Santa Clara County > Palo Alto (0.04)
- South America > Argentina > Patagonia > Neuquén Province (0.04)
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- Information Technology (0.67)
- Government (0.46)
- Semiconductors & Electronics (0.45)
- Information Technology > Artificial Intelligence > Representation & Reasoning (1.00)
- Information Technology > Artificial Intelligence > Natural Language (1.00)
- Information Technology > Artificial Intelligence > Machine Learning > Neural Networks > Deep Learning (1.00)
- Information Technology > Data Science > Data Quality > Data Transformation (0.88)
An Overview of Multi-Agent Reinforcement Learning from Game Theoretical Perspective
Following the remarkable success of the AlphaGO series, 2019 was a booming year that witnessed significant advances in multi-agent reinforcement learning (MARL) techniques. MARL corresponds to the learning problem in a multi-agent system in which multiple agents learn simultaneously. MARL is an interdisciplinary domain with a long history that includes game theory, machine learning, stochastic control, psychology, and optimisation. Although MARL has achieved considerable empirical success in solving real-world games, there is a lack of a self-contained overview in the literature that elaborates the game theoretical foundations of modern MARL methods and summarises the recent advances. In fact, the majority of existing surveys are outdated and do not fully cover the recent developments since 2010. In this work, we provide a monograph on MARL that covers both the fundamentals and the latest developments in the research frontier. The goal of our monograph is to provide a self-contained assessment of the current state-of-the-art MARL techniques from a game theoretical perspective. We expect this work to serve as a stepping stone for both new researchers who are about to enter this fast-growing domain and existing domain experts who want to obtain a panoramic view and identify new directions based on recent advances.
- North America > United States > Texas (0.04)
- Asia > Middle East > Jordan (0.04)
- Europe > United Kingdom > England > Cambridgeshire > Cambridge (0.04)
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- Overview (1.00)
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- Leisure & Entertainment > Games > Computer Games (1.00)
- Health & Medicine (0.92)
- Energy (0.92)
- Education (0.87)
- Information Technology > Artificial Intelligence > Representation & Reasoning > Agents > Agent Societies (1.00)
- Information Technology > Artificial Intelligence > Machine Learning > Reinforcement Learning (1.00)
- Information Technology > Artificial Intelligence > Machine Learning > Neural Networks > Deep Learning (1.00)
- Information Technology > Artificial Intelligence > Machine Learning > Learning Graphical Models > Undirected Networks > Markov Models (0.68)